> For the complete documentation index, see [llms.txt](https://kazescripts.gitbook.io/kazescripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kazescripts.gitbook.io/kazescripts/kaze_rental/troubleshooting.md).

# Troubleshooting

Fixes for the most common kaze\_rental issues.

<details>

<summary>The bays or pillars do not show up</summary>

* Check the start order: database resource, `kaze_lib`, then `kaze_rental`.
* Make sure `kaze_lib` is **1.2.0 or newer**.
* Bays only spawn within 150 m of the player.

</details>

<details>

<summary>"The bay is busy"</summary>

Another car is being delivered or collected at that bay. It unlocks as soon as the car is out or the container is gone.

</details>

<details>

<summary>A car is missing from the pillar</summary>

Vehicles whose model is not on your server are hidden. Check the `model` name in `Config.Vehicles`.

</details>

<details>

<summary>The drone does not fly in</summary>

The drone needs open sky above the bay. Under a roof the container fades in instead. Move the bay to open ground for the drone.

</details>

<details>

<summary>No drone or landing sound</summary>

Start [kaze\_sound](/kazescripts/kaze_sound.md) before kaze\_rental.

</details>

<details>

<summary>Wrong framework, inventory, keys or fuel</summary>

These come from kaze\_lib. If it picks the wrong one, set it in `kaze_lib/config.lua`. See [Supported resources](/kazescripts/kaze_lib.md#supported-resources).

</details>

Still stuck? Open a ticket on our Discord.
