> For the complete documentation index, see [llms.txt](https://kazescripts.gitbook.io/kazescripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kazescripts.gitbook.io/kazescripts/kaze_inventory/troubleshooting.md).

# Troubleshooting

Fixes for the most common kaze\_inventory issues.

<details>

<summary>The inventory does not open</summary>

* Check the start order: `oxmysql`, `kaze_lib`, then `kaze_inventory`.
* Make sure your old inventory is removed, not only stopped.
* Wait until your character is fully loaded.

</details>

<details>

<summary>An item shows two letters instead of an image</summary>

There is no image named after the item. Add `<item name>.png` to `web/images`, or set `client.image` on the item. See [Items and images](/kazescripts/kaze_inventory/items-and-images.md).

</details>

<details>

<summary>Another script says the item does not exist</summary>

Add the item to `data/items.lua` with the same name the script uses, or add it in `/invcreator`.

</details>

<details>

<summary>A script still calls my old inventory</summary>

Change the resource name in that script's exports to `kaze_inventory`. The common export names and arguments are supported.

</details>

<details>

<summary>Old items are missing after the switch</summary>

Check `Config.Migration = true` and the server console on first start. Type `kzinvmigrate` in the console to run the import again. See [Migrating your inventory](/kazescripts/kaze_inventory/migrating-your-inventory.md).

</details>

<details>

<summary>Trunk does not open</summary>

Stand behind the vehicle and make sure it is unlocked. Bicycles have no trunk. Trunks are only saved for owned vehicles.

</details>

<details>

<summary>Clothes are not turning into items</summary>

Check `Config.Clothing = true`. Clothes become items when the inventory opens.

</details>

Still stuck? Open a ticket on our Discord.
