> For the complete documentation index, see [llms.txt](https://kazescripts.gitbook.io/kazescripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kazescripts.gitbook.io/kazescripts/kaze_hud/installation.md).

# Installation

Install kaze\_hud and open the editor for the first time.

{% stepper %}
{% step %}

### Download

Claim kaze\_hud on [kazescripts.store](https://kazescripts.store), then download it from your [CFX Portal](https://portal.cfx.re/).
{% endstep %}

{% step %}

### Add the resource

Put the `kaze_hud` folder in your server `resources` folder.
{% endstep %}

{% step %}

### Start it

Add this line to `server.cfg`, after your framework:

```cfg
ensure kaze_hud
```

kaze\_hud has no dependencies. It detects Qbox, QBCore and ESX by itself, and runs standalone when none of them is started.
{% endstep %}

{% step %}

### Remove your old HUD

Stop any other HUD resource, for example `qb-hud`, `ps-hud` or `esx_hud`. Two HUDs at once overlap.
{% endstep %}

{% step %}

### Restart and test

Restart the server. Join, then press **I** or type `/hud` to open the editor.
{% endstep %}
{% endstepper %}

{% hint style="warning" %}
The files in `stream/` change the shape of the GTA minimap. If another resource also streams `minimap.gfx` or `*map.ytd`, keep only one of them.
{% endhint %}
