> For the complete documentation index, see [llms.txt](https://kazescripts.gitbook.io/kazescripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kazescripts.gitbook.io/kazescripts/kaze_chopshop/changelog.md).

# Changelog

Release history for kaze\_ChopShop.

## 1.0.21

Needs **kaze\_lib 1.0.1** or newer.

* Chopped parts go into the warehouse storage first. If it is full they go to your pockets, then onto the floor. At public chop yards they go to your pockets
* Every chopped part also gives scrap materials (metal scrap, rubber, glass, plastic and more), set per part type with `materials` in `chop.lua`
* Warehouse photos are stored on Fivemanage only. The `Photos.Storage` option and the local `images/` folder are removed
* Placed parking spots stay visible in the creator while you place the next one
* Restarting the resource removes the contract car, the carried part and the tool prop

## 1.0.0

First release.

* Contracts on a laptop with live screens, solo or crew up to 5
* 5 tiers with XP, daily XP limit and a weekly and all-time leaderboard
* Search zone, vehicle tracker, door hack on a bonnet laptop and hotwire
* Guards and dogs per tier
* Chopping of 16 parts with 5 minigames, text UI or target
* Parts buyer meets through the pager
* Private warehouses with keys, storage, parking, upgrades and a terminal laptop
* Interior designer with live looks and props, storage props
* In-game creator for warehouses and every chop shop place, with rotating laptop and broker spots
* Qbox, QBCore and ESX through kaze\_lib
